ForgeMasters DevLog #4


This week I've added a new gameplay system, new mob and few improvements:

Gameplay: 

  • Resistance system: Units have a resistance bar and once is filled up it does additional effects. Right now only Fire damage is implemented and at the moment it just does extra damage.
  • Refactored attack system to support multiple animations and support After Effects system.

Enemies:

  • Archers now shoot arrows with fire damage.
  • New mob, has Ground Slam attack and Spin Attack with After Effect Push

No new cards sadly, currently working on buff system, buff area and unit; after trying to migrate to ue4.25 mostly for new particle system. This month is almost over and I rather have all the systems implemented by the end of it and next month start to add content for the demo.

Files

ForgeMastersPrototype1.4.zip 135 MB
Jun 25, 2020

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