ForgeMasters DevLog #1
ForgeMasters » Devlog
I was planning to make weekly devlogs but since ue4 spring jam is around the corner I'll post what I did so far and continue after the jam.
So this week I've finally added version control among with other adjustments:
- Base class for enemy and hero so they share same logic like HP and Block
- Defense block will now reset at beginning of your turn
- Generalize enemy class to share with all enemy types, for animations and general things
- Added new enemy Crossbow Skeleton with animations
- Added Movement Tactics for enemies; Move Close to target and Move Away from target within range
- Fix small mouse collision issues
Files
ForgeMastersPrototype1.1.zip 132 MB
Jun 04, 2020
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Roguelite Strategy DeckBuider
More posts
- Project delayedDec 04, 2020
- ForgeMasters DevLog #4Jun 25, 2020
- ForgeMasters DevLog #3Jun 18, 2020
- ForgeMasters DevLog #2Jun 11, 2020
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