ForgeMasters DevLog #1


I was planning to make weekly devlogs but since ue4 spring jam is around the corner I'll post what I did so far and continue after the jam.

So this week I've finally added version control among with other adjustments:

  • Base class for enemy and hero so they share same logic like HP and Block
  • Defense block will now reset at beginning of your turn
  • Generalize enemy class to share with all enemy types, for animations and general things
  • Added new enemy Crossbow Skeleton with animations
  • Added Movement Tactics for enemies; Move Close to target and Move Away from target within range
  • Fix small mouse collision issues

Files

ForgeMastersPrototype1.1.zip 132 MB
Jun 04, 2020

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