ForgeMasters DevLog #3


This week I focused more on generating rooms and build up a simple system but also did some optimizations and improvements:

  • Added 3 Maps with different change to spawn and difficulty adjustments: Normal dungeon, Bridge & Elite Room
  • Each time completing a room the difficulty increases
  • Basic Menu & Pause
  • Simple SX, Sound & Music
  • Improved Mouse Hit detection

For the next week I have in plan to add more to the deck building system, new mob, and already working on a system with elemental damage and resistance where cards can inflict elemental damage and when resistance builds up it trigger specific elemental damage. But more next week :)

Files

ForgeMastersPrototype1.3.zip 133 MB
Jun 18, 2020

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